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ea34b8ecc0
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moved tick to process from physics process
fixed fall speed
improved naming
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2025-05-01 22:46:51 +02:00 |
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4462573267
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fixed element leak across chunks
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2025-04-30 23:23:20 +02:00 |
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0b97027e00
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fixed stuck rain
refactoring
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2025-04-30 23:13:53 +02:00 |
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d9bde10c3c
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fixed rain
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2025-04-27 15:31:20 +02:00 |
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2e4fc22263
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enabled overwrite of existing pixels
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2025-04-27 15:21:56 +02:00 |
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202e71d97e
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improved debug color
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2025-04-27 15:19:49 +02:00 |
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a119e92bf6
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fixed brush drawing across chunk borders
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2025-04-27 15:16:10 +02:00 |
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da3afd22fc
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fixed drawpixel optimization
minor class refactoring
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2025-04-27 15:05:40 +02:00 |
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abf948a310
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adjusted debug mode
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2025-04-27 14:15:14 +02:00 |
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2cd6a757dc
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fixed memory leak
fixed trying to draw out of bounds
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2025-04-27 14:00:54 +02:00 |
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4ce265e722
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fixed unnecessary write to texture if no changes happened
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2025-04-27 13:49:35 +02:00 |
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572e02956c
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fixed benchmark placement
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2025-04-27 13:18:18 +02:00 |
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de99d54ad6
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fixed brush Y dimension
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2025-04-27 13:04:06 +02:00 |
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2bcdeecb81
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Merge branch 'performance-improvements'
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2025-04-21 18:57:20 +02:00 |
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7f31c8c3d5
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WiP: chunk overdraw fix
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2025-04-18 01:11:10 +02:00 |
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882a12862e
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updated to 4.4
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2025-04-17 20:26:56 +02:00 |
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5045b4421e
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fixed inactivity timer
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2025-04-17 20:21:24 +02:00 |
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71db6513f2
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improved handling of colors
improved debug colors
refactoring
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2024-12-21 23:04:01 +01:00 |
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4e6b1d642c
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fixed collection access/modification
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2024-12-21 15:08:55 +01:00 |
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8ebaa9e987
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fixed elements not simulating
updated to godot 4.3
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2024-12-21 15:05:54 +01:00 |
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383e1343ef
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WiP: deactivated array elements
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2024-11-03 14:56:07 +01:00 |
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d1dac0b855
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added simple activeElements list
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2024-10-27 14:44:14 +01:00 |
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34aee98a6a
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added benchmark function
added .txt for benchmark results
fixed generating level message
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2024-10-27 14:43:21 +01:00 |
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7b2845ee01
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added benchmark function
added .txt for benchmark results
fixed generating level message
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2024-10-27 14:08:19 +01:00 |
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bb2f498ac5
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re-enabled rain
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2024-10-27 13:53:49 +01:00 |
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7388e1a2d7
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fixed inactive elements when spawning with brush
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2024-08-25 19:03:40 +02:00 |
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2d38774341
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fixed elements crossing chunk borders
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2024-08-25 18:45:54 +02:00 |
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8c3f7c2964
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code cleanup
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2024-08-25 18:45:38 +02:00 |
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a470593ae4
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fixed input over ui writing pixels
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2024-08-25 16:23:10 +02:00 |
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69495d60ad
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cleanup and godot update
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2024-07-14 18:37:12 +02:00 |
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29185791d9
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fixed chunk neighbor orientation
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2024-07-14 18:15:14 +02:00 |
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3f02d4036a
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fixed multi input
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2024-07-14 18:13:19 +02:00 |
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31edd511e0
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added chunks
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2024-07-14 17:22:37 +02:00 |
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5d07477de5
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allowed more rain!
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2024-03-23 19:03:49 +01:00 |
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d44412c666
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added simple sleep state for elements
refactoring
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2024-03-23 18:47:24 +01:00 |
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015f86cec1
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added simple ui
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2024-03-23 17:17:44 +01:00 |
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6308195224
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cleanup
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2023-12-02 20:10:19 +01:00 |
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7db4ba3c2a
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fixed wrong opposite random direction
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2023-12-02 01:44:14 +01:00 |
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f0a6396073
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added diffuse speed and refactoring
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2023-12-02 01:10:18 +01:00 |
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eb94c3bef9
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added density
code improvements
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2023-12-02 00:45:09 +01:00 |
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8278312aee
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hierarchy rework
fixed swap
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2023-11-05 20:09:18 +01:00 |
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7670b2982a
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added second element type: snow
added simple snow weather
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2023-10-17 15:11:07 +02:00 |
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43d121d4da
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added color variance
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2023-10-17 14:33:21 +02:00 |
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31dbbbf070
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finalized dirt
added base for liquids
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2023-10-17 14:29:42 +02:00 |
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9145a6a3f9
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improved brush size 1 handling
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2023-10-17 14:18:09 +02:00 |
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094b805ff7
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added dynamic resolution
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2023-10-17 12:48:49 +02:00 |
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fe40e33d36
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added falling sand - dirt actually
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2023-10-16 15:41:33 +02:00 |
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8a6004af24
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init
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2023-10-16 13:46:42 +02:00 |
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