Commit Graph

21 Commits

Author SHA1 Message Date
4ce265e722 fixed unnecessary write to texture if no changes happened 2025-04-27 13:49:35 +02:00
5045b4421e fixed inactivity timer 2025-04-17 20:21:24 +02:00
71db6513f2 improved handling of colors
improved debug colors
refactoring
2024-12-21 23:04:01 +01:00
8ebaa9e987 fixed elements not simulating
updated to godot 4.3
2024-12-21 15:05:54 +01:00
383e1343ef WiP: deactivated array elements 2024-11-03 14:56:07 +01:00
d1dac0b855 added simple activeElements list 2024-10-27 14:44:14 +01:00
7388e1a2d7 fixed inactive elements when spawning with brush 2024-08-25 19:03:40 +02:00
8c3f7c2964 code cleanup 2024-08-25 18:45:38 +02:00
31edd511e0 added chunks 2024-07-14 17:22:37 +02:00
d44412c666 added simple sleep state for elements
refactoring
2024-03-23 18:47:24 +01:00
6308195224 cleanup 2023-12-02 20:10:19 +01:00
7db4ba3c2a fixed wrong opposite random direction 2023-12-02 01:44:14 +01:00
f0a6396073 added diffuse speed and refactoring 2023-12-02 01:10:18 +01:00
eb94c3bef9 added density
code improvements
2023-12-02 00:45:09 +01:00
8278312aee hierarchy rework
fixed swap
2023-11-05 20:09:18 +01:00
7670b2982a added second element type: snow
added simple snow weather
2023-10-17 15:11:07 +02:00
43d121d4da added color variance 2023-10-17 14:33:21 +02:00
31dbbbf070 finalized dirt
added base for liquids
2023-10-17 14:29:42 +02:00
094b805ff7 added dynamic resolution 2023-10-17 12:48:49 +02:00
fe40e33d36 added falling sand - dirt actually 2023-10-16 15:41:33 +02:00
8a6004af24 init 2023-10-16 13:46:42 +02:00