67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using Godot;
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namespace FOU.Scripts.Elements;
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public class Element {
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public Color Color = Colors.Black;
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public Vector2I Position;
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protected readonly float MaxColorVariance = 0.1f;
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protected readonly Level Level;
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private int lastUpdate = -1;
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public Element(Element e) {
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Position = e.Position;
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Level = e.Level;
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}
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public Element(int x, int y, Level level) {
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Position.X = x;
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Position.Y = y;
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Level = level;
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}
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/// <summary>
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/// base update method, checks if anything is to do at all
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/// </summary>
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/// <param name="currentFrame"></param>
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/// <returns>false if there is nothing to do</returns>
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public virtual bool Update(int currentFrame) {
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if (lastUpdate == currentFrame) return false; // already updated this frame
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lastUpdate = currentFrame;
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return true;
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}
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public override string ToString() {
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return $"{GetType()} {Position}";
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}
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protected virtual void Tick() {
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int randomDirection = 1;
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if (GD.Randi() % 2 != 0)
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randomDirection *= -1;
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if (Level.IsEmpty(Position + Vector2I.Down)) {
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Level.Swap(this, Position + Vector2I.Down);
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} else if (Level.IsEmpty(Position + Vector2I.Down + Vector2I.Right * randomDirection)) {
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Level.Swap(this, Position + Vector2I.Right * randomDirection);
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} else if (Level.IsEmpty(Position + Vector2I.Down + Vector2I.Right * randomDirection * -1)) {
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Level.Swap(this, Position + Vector2I.Right*randomDirection);
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}
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}
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protected Color AddColorVariance(Color baseColor) {
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Color c = baseColor;
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c.R += (GD.Randf() - 1) * MaxColorVariance;
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c.G += (GD.Randf() - 1) * MaxColorVariance;
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c.B += (GD.Randf() - 1) * MaxColorVariance;
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return c;
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}
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}
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