Files
FOU/Scenes/PerfDetails.cs
2025-04-27 14:15:14 +02:00

18 lines
359 B
C#

using FOU.Scripts;
using Godot;
public partial class PerfDetails : Label
{
public override void _Process(double delta)
{
Text = "";
if (!Main.Instance.DebugMode) return;
int activeElements = 0;
foreach (Chunk c in Main.Instance.Level.GetChunks())
activeElements += c.ActiveElementsCount();
Text += $"Active Elements: {activeElements}";
}
}