89 lines
2.1 KiB
C#
89 lines
2.1 KiB
C#
using FOU.Scripts.Elements;
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using Godot;
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namespace FOU.Scripts;
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public class Level {
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public int SizeX;
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public int SizeY;
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private Image mImage;
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private int _frame;
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private Element[,] _elements;
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private Level _this;
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public Level(int x, int y) {
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GD.Print($"Generating level ({x}:{y})");
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_this = this;
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SizeX = x;
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SizeY = y;
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_elements = new Element[x, y];
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for (int i = 0; i < SizeX; i++) {
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for (int j = 0; j < SizeY; j++) {
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_elements[i,j] = new Element(i, j, ref _this);
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}
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}
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mImage = Image.Create(SizeX, SizeY, false, Image.Format.Rgb8);
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mImage.Fill(Colors.Black);
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}
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public void Update() {
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for (int x = 0; x < SizeX; x++) {
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for (int y = 0; y < SizeY; y++) {
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if (_elements[x,y] != null)
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_elements[x,y].Update(_frame);
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}
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}
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_frame++;
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}
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public void WritePixel(int x, int y, int size) {
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int halfsize = size/2;
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for (int i = -halfsize; i <= halfsize; i++) {
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for (int j = -halfsize; j <= halfsize; j++) {
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int X = Mathf.Clamp(x + i, 0, SizeX-1);
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int Y = Mathf.Clamp(y + j, 0, SizeY-1);
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_elements[X,Y] = new Dirt(X, Y, ref _this);
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}
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}
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}
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public Image DrawLevel() {
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for (int x = 0; x < SizeX; x++) {
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for (int y = 0; y < SizeY; y++) {
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// if (_elements[x,y] == null) continue;
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mImage.SetPixel(x,y, _elements[x,y].Color);
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}
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}
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return mImage;
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}
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public void Swap(Element what, int toSwapX, int toSwapY) {
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Element old = Get(toSwapX, toSwapY);
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Set(old, what.X, what.Y);
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Set(what, toSwapX, toSwapY);
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}
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public Element Get(int x, int y) {
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if (x < 0 || x >= SizeX) return null;
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if (y < 0 || y >= SizeY) return null;
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return _elements[x,y];
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}
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private void Set(Element what, int x, int y) {
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if (what == null) return;
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what.X = x;
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what.Y = y;
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_elements[x,y] = what;
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}
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}
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