18 lines
359 B
C#
18 lines
359 B
C#
using FOU.Scripts;
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using Godot;
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public partial class PerfDetails : Label
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{
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public override void _Process(double delta)
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{
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Text = "";
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if (!Main.Instance.DebugMode) return;
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int activeElements = 0;
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foreach (Chunk c in Main.Instance.Level.GetChunks())
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activeElements += c.ActiveElementsCount();
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Text += $"Active Elements: {activeElements}";
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}
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}
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