28 lines
763 B
C#
28 lines
763 B
C#
using Godot;
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namespace FOU.Scripts.Elements;
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public class Dirt : Solid {
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public Dirt(int x, int y, ref Level level) : base(x, y, ref level) {
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Color = Colors.Brown;
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Color.R += (GD.Randf() - 1) * MaxColorVariance;
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Color.G += (GD.Randf() - 1) * MaxColorVariance;
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Color.B += (GD.Randf() - 1) * MaxColorVariance;
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}
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public override bool Update(int currentFrame) {
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if (!base.Update(currentFrame)) return false;
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Vector2I freePos = Check(this, Vector2I.Down + Vector2I.Right);
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if (freePos != Vector2I.Zero) { // diagonally right
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Level.Swap(this, freePos);
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return true;
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}
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return true; // not necessarily end, subclasses could do some more things
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}
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}
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