Files
FOU/Scripts/Main.cs
2024-07-14 18:13:19 +02:00

46 lines
1.3 KiB
C#

using System.Reflection;
using FOU.Scripts;
using FOU.Scripts.Elements;
using Godot;
public partial class Main : Node2D {
[Export] public bool DebugVisualization = false;
[Export] public int BrushSize = 5;
[Export] public float TextureResolution = 0.5f;
[Export] public int ChunksPerAxis = 2;
[Export] public float RainAmount = 0.01f;
public static Main Instance;
private TextureRect mLevelDrawer;
private Level mLevel;
public override void _Ready() {
mLevel = new Level(this, (int)(GetViewportRect().Size.X * TextureResolution),
(int)(GetViewportRect().Size.Y * TextureResolution));
mLevelDrawer = GetNode<TextureRect>("CanvasLayer/LevelDrawer");
Instance = this;
}
public override void _Process(double delta) {
mLevel.Update();
mLevelDrawer.Texture = ImageTexture.CreateFromImage(mLevel.DrawLevel());
}
public override void _Input(InputEvent @event) {
if (@event is InputEventMouseButton eventMouseButton) {
if (eventMouseButton.IsPressed()) {
Vector2 mouse = GetViewport().GetMousePosition();
float mappedX = mouse.X / (GetViewportRect().Size.X / mLevel.Resolution.X);
float mappedY = mouse.Y / (GetViewportRect().Size.Y / mLevel.Resolution.Y);
mLevel.WritePixel<Dirt>((int)mappedX, (int)mappedY, BrushSize);
}
}
}
}