|
|
4462573267
|
fixed element leak across chunks
|
2025-04-30 23:23:20 +02:00 |
|
|
|
0b97027e00
|
fixed stuck rain
refactoring
|
2025-04-30 23:13:53 +02:00 |
|
|
|
2e4fc22263
|
enabled overwrite of existing pixels
|
2025-04-27 15:21:56 +02:00 |
|
|
|
202e71d97e
|
improved debug color
|
2025-04-27 15:19:49 +02:00 |
|
|
|
7f31c8c3d5
|
WiP: chunk overdraw fix
|
2025-04-18 01:11:10 +02:00 |
|
|
|
5045b4421e
|
fixed inactivity timer
|
2025-04-17 20:21:24 +02:00 |
|
|
|
71db6513f2
|
improved handling of colors
improved debug colors
refactoring
|
2024-12-21 23:04:01 +01:00 |
|
|
|
4e6b1d642c
|
fixed collection access/modification
|
2024-12-21 15:08:55 +01:00 |
|
|
|
8ebaa9e987
|
fixed elements not simulating
updated to godot 4.3
|
2024-12-21 15:05:54 +01:00 |
|
|
|
383e1343ef
|
WiP: deactivated array elements
|
2024-11-03 14:56:07 +01:00 |
|
|
|
d1dac0b855
|
added simple activeElements list
|
2024-10-27 14:44:14 +01:00 |
|
|
|
bb2f498ac5
|
re-enabled rain
|
2024-10-27 13:53:49 +01:00 |
|
|
|
7388e1a2d7
|
fixed inactive elements when spawning with brush
|
2024-08-25 19:03:40 +02:00 |
|
|
|
2d38774341
|
fixed elements crossing chunk borders
|
2024-08-25 18:45:54 +02:00 |
|
|
|
8c3f7c2964
|
code cleanup
|
2024-08-25 18:45:38 +02:00 |
|
|
|
69495d60ad
|
cleanup and godot update
|
2024-07-14 18:37:12 +02:00 |
|
|
|
29185791d9
|
fixed chunk neighbor orientation
|
2024-07-14 18:15:14 +02:00 |
|
|
|
31edd511e0
|
added chunks
|
2024-07-14 17:22:37 +02:00 |
|