Files
FOU/Scripts/Main.cs

29 lines
731 B
C#

using FOU.Scripts;
using Godot;
public partial class Main : Node2D {
[Export] public int BrushSize = 5;
private TextureRect mLevelDrawer;
private Level mLevel;
public override void _Ready() {
mLevel = new Level((int)GetViewportRect().Size.X, (int)GetViewportRect().Size.Y);
mLevelDrawer = GetNode<TextureRect>("CanvasLayer/LevelDrawer");
}
public override void _Process(double delta) {
mLevel.Update();
mLevelDrawer.Texture = ImageTexture.CreateFromImage(mLevel.DrawLevel());
}
public override void _Input(InputEvent @event) {
if (@event is InputEventMouseButton eventMouseButton) {
Vector2 mouse = GetViewport().GetMousePosition();
mLevel.WritePixel((int)mouse.X, (int)mouse.Y, BrushSize);
}
}
}