Files
FOU/Scripts/Elements/Dirt.cs

21 lines
407 B
C#

using Godot;
namespace FOU.Scripts.Elements;
public class Dirt : Solid {
public Dirt(int x, int y, ref Level level) : base(x, y, ref level) {
Color = Colors.Brown;
}
public override bool Update(int currentFrame) {
if (!base.Update(currentFrame)) return false;
if (CheckBelow(X, Y)) {
_level.Swap(this, X, Y+1);
}
return true;
}
}