Files
FOU/Scripts/Elements/Water.cs

38 lines
1.1 KiB
C#

using Godot;
namespace FOU.Scripts.Elements;
public class Water : Solid {
public const int MAX_VERTICAL_SPREAD = 3;
public Water(int x, int y, ref Level level) : base(x, y, ref level) {
Color = AddColorVariance(Colors.Blue);
Density = 1;
}
public override bool Update(int currentFrame) {
if (!base.Update(currentFrame)) return false;
Tick();
return true; // not necessarily end, subclasses could do some more things
}
protected override void Tick() {
Vector2I randomDirection = RandomDirectionDown();
if (randomDirection.Y != 0)
randomDirection *= Vector2I.Left * (int)(GD.Randi() % MAX_VERTICAL_SPREAD);
if (Level.IsEmpty(Position + Vector2I.Down)) {
Level.Swap(this, Position + Vector2I.Down);
} else if (Level.IsEmpty(Position + randomDirection)) {
Level.Swap(this, Position + Vector2I.Right * randomDirection);
} else if (Level.IsEmpty(Position + randomDirection)) {
Level.Swap(this, Position + Vector2I.Right * randomDirection * VERTICAL_OPPOSITE);
}
}
}