Files
FOU/Scripts/Main.cs
2025-04-18 01:11:10 +02:00

56 lines
1.6 KiB
C#

using FOU.Scripts;
using FOU.Scripts.Elements;
using Godot;
public partial class Main : Node2D {
[Export] public bool DebugVisualization = false;
[Export] public int BrushSize = 5;
[Export] public float TextureResolution = 0.5f;
[Export] public int ChunksPerAxis = 2;
[Export] public float RainAmount = 0;
public static Main Instance;
public Level Level;
private TextureRect mLevelDrawer;
private bool enableRain;
private float rainAmount;
public override void _Ready() {
Level = new Level(this, (int)(GetViewportRect().Size.X * TextureResolution),
(int)(GetViewportRect().Size.Y * TextureResolution));
Level.SetRainAmount(rainAmount);
mLevelDrawer = GetNode<TextureRect>("CanvasLayer/LevelDrawer");
Instance = this;
}
public override void _PhysicsProcess(double delta) {
base._PhysicsProcess(delta);
Level.Update();
}
public override void _Process(double delta) {
mLevelDrawer.Texture = ImageTexture.CreateFromImage(Level.DrawLevel());
}
public override void _UnhandledInput(InputEvent @event) {
if (@event is InputEventMouseButton eventMouseButton) {
if (eventMouseButton.IsPressed()) {
Vector2 mouse = GetViewport().GetMousePosition();
float mappedX = mouse.X / (GetViewportRect().Size.X / Level.Resolution.X);
float mappedY = mouse.Y / (GetViewportRect().Size.Y / Level.Resolution.Y);
Level.WritePixel<Dirt>((int)mappedX, (int)mappedY, BrushSize);
}
} else if (@event is InputEventKey keyEvent && keyEvent.Pressed) {
if (keyEvent.Keycode == Key.F9)
Level.StartBenchmark();
}
else base._UnhandledInput(@event);
}
}