Files
FOU/Scenes/SettingsController.cs
2024-03-23 17:17:44 +01:00

31 lines
731 B
C#

using Godot;
public partial class SettingsController : VBoxContainer
{
private Main main;
private Slider slSize;
private Slider slRain;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
main = GetNode<Main>("/root/Main");
slSize = GetNode<Slider>("brushSettings/slSize");
slRain = GetNode<Slider>("weatherSettings/slRain");
slSize.ValueChanged += OnSizeValueChanged;
OnSizeValueChanged(main.BrushSize);
slRain.ValueChanged += OnRainValueChanged;
OnRainValueChanged(main.RainAmount);
}
private void OnSizeValueChanged(double value) {
main.BrushSize = (int)value;
}
private void OnRainValueChanged(double value) {
main.RainAmount = (float)value;
}
}