using Godot; namespace FOU.Scripts.Elements; public class Dirt : Solid { public Dirt(int x, int y, ref Level level) : base(x, y, ref level) { Color = AddColorVariance(Colors.Brown); Density = 10; } public override bool Update(int currentFrame) { if (!base.Update(currentFrame)) return false; Tick(); return true; // not necessarily end, subclasses could do some more things } }