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4 Commits
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activate-n
| Author | SHA1 | Date | |
|---|---|---|---|
| 4220e94e38 | |||
| b0b5e95eda | |||
| 7458d5749c | |||
| 9a36418d23 |
@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@@ -1,12 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="benchmark.txt" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="UI\" />
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</ItemGroup>
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</Project>
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@@ -87,10 +87,3 @@ size_flags_vertical = 1
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max_value = 10.0
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step = 0.01
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value = 1.0
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[node name="ToolbarMarginContainer2" parent="CanvasLayer/TopUI" instance=ExtResource("5_kry3j")]
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layout_mode = 0
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offset_left = 860.0
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offset_top = 5.0
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offset_right = 1060.0
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offset_bottom = 69.0
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@@ -13,7 +13,6 @@ public class Chunk {
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public Chunk NeighborS = null;
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public Chunk NeighborW = null;
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private readonly Image image;
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private readonly int sizeX;
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private readonly int sizeY;
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private readonly HashSet<Element> activeElements;
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@@ -33,9 +32,6 @@ public class Chunk {
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}
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activeElements = new HashSet<Element>(sizeX * sizeY);
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image = Image.CreateEmpty(sizeX, sizeY, false, Image.Format.Rgb8);
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image.Fill(Colors.Black);
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}
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public void Update() {
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@@ -73,15 +69,16 @@ public class Chunk {
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return;
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}
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// check if not empty and overwrite not allowed:
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if (!Elements[x,y].IsEmpty() && !Main.Instance.AllowOverwrite)
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return;
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else if (!Elements[x,y].IsEmpty()) {
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Elements[x, y].Chunk.RemoveFromChunk(Elements[x, y]);
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}
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Type type = typeof(T);
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object o = Activator.CreateInstance(type, x, y, this);
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// check if not empty and overwrite not allowed:
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if (!Elements[x,y].IsEmpty() && !Main.Instance.AllowOverwrite) {
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return;
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}
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Elements[x, y].Chunk.RemoveFromChunk(Elements[x, y]);
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Elements[x, y] = o as Element;
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Elements[x, y].Active = true;
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}
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@@ -90,10 +87,6 @@ public class Chunk {
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return activeElements.Count;
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}
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public void Swap(Element what, Vector2I pos) {
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Swap(what, Get(pos));
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}
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public Element Get(Vector2I pos) {
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Element e = null;
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@@ -129,6 +122,10 @@ public class Chunk {
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return Get(pos)?.GetType() == typeof(Element);
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}
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public void Swap(Element what, Vector2I pos) {
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Swap(what, Get(pos));
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}
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private void Swap(Element what, Element swapTo) {
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if (what == null || swapTo == null) {
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GD.PrintErr("Trying to swap null");
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@@ -155,8 +152,13 @@ public class Chunk {
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what.Active = true;
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what.Moved();
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if (what.IsEmpty())
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what.ActivateNeighbors();
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swapTo.Active = true;
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swapTo.Moved();
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if (swapTo.IsEmpty())
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swapTo.ActivateNeighbors();
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}
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public override string ToString() {
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@@ -31,7 +31,7 @@ public class Element{
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Chunk.SetElementActive(this, Active);
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}
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public Element(int x, int y, Chunk chunk) {
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public Element(int x, int y, Chunk chunk, bool active = true) {
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Position.X = x;
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Position.Y = y;
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Chunk = chunk;
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@@ -131,4 +131,23 @@ public class Element{
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public bool IsEmpty() {
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return GetType() == typeof(Element);
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}
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public virtual void ActivateNeighbors() {
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Element n = Chunk.Get(Position + Vector2I.Up);
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if (n != null && !n.IsEmpty())
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n.Active = true;
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//
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// Element e = Chunk.Get(Position + Vector2I.Right);
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// if (e != null && !e.IsEmpty())
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// e.Active = true;
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//
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// Element s = Chunk.Get(Position + Vector2I.Down);
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// if (null != s && !s.IsEmpty())
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// s.Active = true;
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//
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// Element w = Chunk.Get(Position + Vector2I.Left);
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// if (null != w && !w.IsEmpty())
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// w.Active = true;
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}
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}
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@@ -26,9 +26,34 @@ public abstract class Liquid : Element {
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Chunk.Swap(this, Position + Vector2I.Down);
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else if (Chunk.IsEmpty(Position + randomDirection))
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Chunk.Swap(this, Position + Vector2I.Right * randomDirection);
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Chunk.Swap(this, Position + randomDirection);
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else if (Chunk.IsEmpty(Position + randomDirection * VERTICAL_OPPOSITE))
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Chunk.Swap(this, Position + randomDirection * VERTICAL_OPPOSITE);
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else if (Chunk.IsEmpty(Position + randomDirection))
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Chunk.Swap(this, Position + Vector2I.Right * randomDirection * VERTICAL_OPPOSITE);
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else if (Chunk.IsEmpty(Position + 1 * randomDirection))
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Chunk.Swap(this, Position + 1 * randomDirection);
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else if (Chunk.IsEmpty(Position - 1 * randomDirection * VERTICAL_OPPOSITE))
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Chunk.Swap(this, Position - 1 * randomDirection * VERTICAL_OPPOSITE);
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else if (Chunk.IsEmpty(Position + 2 * randomDirection))
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Chunk.Swap(this, Position + 2 * randomDirection);
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else if (Chunk.IsEmpty(Position - 2 * randomDirection * VERTICAL_OPPOSITE))
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Chunk.Swap(this, Position - 2 * randomDirection * VERTICAL_OPPOSITE);
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}
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public override void ActivateNeighbors() {
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Element n = Chunk.Get(Position + Vector2I.Up);
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if (n != null && !n.IsEmpty())
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n.Active = true;
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// only activate liquids left or right
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Element e = Chunk.Get(Position + Vector2I.Right);
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if (e != null && e.GetType() == typeof(Liquid))
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e.Active = true;
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Element s = Chunk.Get(Position + Vector2I.Down);
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if (null != s && s.GetType() == typeof(Liquid))
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s.Active = true;
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}
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}
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@@ -12,7 +12,7 @@ config_version=5
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config/name="FOU"
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run/main_scene="res://Scenes/main.tscn"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/features=PackedStringArray("4.4", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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