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9a36418d23
| Author | SHA1 | Date | |
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| 9a36418d23 |
@@ -13,7 +13,6 @@ public class Chunk {
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public Chunk NeighborS = null;
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public Chunk NeighborW = null;
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private readonly Image image;
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private readonly int sizeX;
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private readonly int sizeY;
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private readonly HashSet<Element> activeElements;
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@@ -33,9 +32,6 @@ public class Chunk {
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}
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activeElements = new HashSet<Element>(sizeX * sizeY);
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image = Image.CreateEmpty(sizeX, sizeY, false, Image.Format.Rgb8);
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image.Fill(Colors.Black);
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}
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public void Update() {
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@@ -90,10 +86,6 @@ public class Chunk {
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return activeElements.Count;
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}
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public void Swap(Element what, Vector2I pos) {
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Swap(what, Get(pos));
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}
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public Element Get(Vector2I pos) {
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Element e = null;
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@@ -129,6 +121,10 @@ public class Chunk {
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return Get(pos)?.GetType() == typeof(Element);
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}
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public void Swap(Element what, Vector2I pos) {
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Swap(what, Get(pos));
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}
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private void Swap(Element what, Element swapTo) {
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if (what == null || swapTo == null) {
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GD.PrintErr("Trying to swap null");
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@@ -155,8 +151,16 @@ public class Chunk {
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what.Active = true;
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what.Moved();
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if (what.IsEmpty())
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what.ActivateNeighbors();
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swapTo.Active = true;
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swapTo.Moved();
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if (swapTo.IsEmpty())
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swapTo.ActivateNeighbors();
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// TODO:
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// if either "what" or "swapTo" is empty, re-activate all neighbors of the now empty ones
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}
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public override string ToString() {
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@@ -131,4 +131,23 @@ public class Element{
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public bool IsEmpty() {
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return GetType() == typeof(Element);
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}
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public virtual void ActivateNeighbors() {
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Element n = Chunk.Get(Position + Vector2I.Up);
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if (n != null && !n.IsEmpty())
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n.Active = true;
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//
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// Element e = Chunk.Get(Position + Vector2I.Right);
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// if (e != null && !e.IsEmpty())
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// e.Active = true;
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//
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// Element s = Chunk.Get(Position + Vector2I.Down);
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// if (null != s && !s.IsEmpty())
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// s.Active = true;
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//
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// Element w = Chunk.Get(Position + Vector2I.Left);
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// if (null != w && !w.IsEmpty())
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// w.Active = true;
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}
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}
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@@ -24,11 +24,30 @@ public abstract class Liquid : Element {
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if (Chunk.IsEmpty(Position + Vector2I.Down))
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Chunk.Swap(this, Position + Vector2I.Down);
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else if (Chunk.IsEmpty(Position + randomDirection))
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Chunk.Swap(this, Position + randomDirection);
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else if (Chunk.IsEmpty(Position + randomDirection * VERTICAL_OPPOSITE))
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Chunk.Swap(this, Position + randomDirection * VERTICAL_OPPOSITE);
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else if (Chunk.IsEmpty(Position + randomDirection))
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Chunk.Swap(this, Position + Vector2I.Right * randomDirection);
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Chunk.Swap(this, Position + Vector2I.Right + randomDirection);
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else if (Chunk.IsEmpty(Position - randomDirection))
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Chunk.Swap(this, Position + Vector2I.Right + randomDirection * VERTICAL_OPPOSITE);
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}
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else if (Chunk.IsEmpty(Position + randomDirection))
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Chunk.Swap(this, Position + Vector2I.Right * randomDirection * VERTICAL_OPPOSITE);
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public override void ActivateNeighbors() {
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Element n = Chunk.Get(Position + Vector2I.Up);
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if (n != null && !n.IsEmpty())
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n.Active = true;
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// only activate liquids left or right
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Element e = Chunk.Get(Position + Vector2I.Right);
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if (e != null && e.GetType() == typeof(Liquid))
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e.Active = true;
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Element s = Chunk.Get(Position + Vector2I.Down);
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if (null != s && s.GetType() == typeof(Liquid))
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s.Active = true;
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}
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}
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