2 Commits

Author SHA1 Message Date
7458d5749c imrpvoed water behavior 2025-05-05 20:10:02 +02:00
9a36418d23 activated activateneighbors experiment 2025-05-01 23:46:18 +02:00
3 changed files with 51 additions and 12 deletions

View File

@@ -13,7 +13,6 @@ public class Chunk {
public Chunk NeighborS = null;
public Chunk NeighborW = null;
private readonly Image image;
private readonly int sizeX;
private readonly int sizeY;
private readonly HashSet<Element> activeElements;
@@ -33,9 +32,6 @@ public class Chunk {
}
activeElements = new HashSet<Element>(sizeX * sizeY);
image = Image.CreateEmpty(sizeX, sizeY, false, Image.Format.Rgb8);
image.Fill(Colors.Black);
}
public void Update() {
@@ -90,10 +86,6 @@ public class Chunk {
return activeElements.Count;
}
public void Swap(Element what, Vector2I pos) {
Swap(what, Get(pos));
}
public Element Get(Vector2I pos) {
Element e = null;
@@ -129,6 +121,10 @@ public class Chunk {
return Get(pos)?.GetType() == typeof(Element);
}
public void Swap(Element what, Vector2I pos) {
Swap(what, Get(pos));
}
private void Swap(Element what, Element swapTo) {
if (what == null || swapTo == null) {
GD.PrintErr("Trying to swap null");
@@ -155,8 +151,13 @@ public class Chunk {
what.Active = true;
what.Moved();
if (what.IsEmpty())
what.ActivateNeighbors();
swapTo.Active = true;
swapTo.Moved();
if (swapTo.IsEmpty())
swapTo.ActivateNeighbors();
}
public override string ToString() {

View File

@@ -131,4 +131,23 @@ public class Element{
public bool IsEmpty() {
return GetType() == typeof(Element);
}
public virtual void ActivateNeighbors() {
Element n = Chunk.Get(Position + Vector2I.Up);
if (n != null && !n.IsEmpty())
n.Active = true;
//
// Element e = Chunk.Get(Position + Vector2I.Right);
// if (e != null && !e.IsEmpty())
// e.Active = true;
//
// Element s = Chunk.Get(Position + Vector2I.Down);
// if (null != s && !s.IsEmpty())
// s.Active = true;
//
// Element w = Chunk.Get(Position + Vector2I.Left);
// if (null != w && !w.IsEmpty())
// w.Active = true;
}
}

View File

@@ -24,11 +24,30 @@ public abstract class Liquid : Element {
if (Chunk.IsEmpty(Position + Vector2I.Down))
Chunk.Swap(this, Position + Vector2I.Down);
else if (Chunk.IsEmpty(Position + randomDirection))
Chunk.Swap(this, Position + Vector2I.Right * randomDirection);
Chunk.Swap(this, Position + randomDirection);
else if (Chunk.IsEmpty(Position + randomDirection * VERTICAL_OPPOSITE))
Chunk.Swap(this, Position + randomDirection * VERTICAL_OPPOSITE);
else if (Chunk.IsEmpty(Position + randomDirection))
Chunk.Swap(this, Position + Vector2I.Right * randomDirection * VERTICAL_OPPOSITE);
else if (Chunk.IsEmpty(Position + 2 * randomDirection))
Chunk.Swap(this, Position + 2 * randomDirection);
else if (Chunk.IsEmpty(Position - 2 * randomDirection * VERTICAL_OPPOSITE))
Chunk.Swap(this, Position - 2 * randomDirection * VERTICAL_OPPOSITE);
}
public override void ActivateNeighbors() {
Element n = Chunk.Get(Position + Vector2I.Up);
if (n != null && !n.IsEmpty())
n.Active = true;
// only activate liquids left or right
Element e = Chunk.Get(Position + Vector2I.Right);
if (e != null && e.GetType() == typeof(Liquid))
e.Active = true;
Element s = Chunk.Get(Position + Vector2I.Down);
if (null != s && s.GetType() == typeof(Liquid))
s.Active = true;
}
}