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2 Commits

Author SHA1 Message Date
4ce265e722 fixed unnecessary write to texture if no changes happened 2025-04-27 13:49:35 +02:00
572e02956c fixed benchmark placement 2025-04-27 13:18:18 +02:00
2 changed files with 15 additions and 2 deletions

View File

@@ -18,6 +18,7 @@ public class Element {
protected int lastMove = 0;
private bool active = false;
private bool wasMovedThisTick = false;
private int lastUpdate = -1;
private Color originalColor;
@@ -42,6 +43,7 @@ public class Element {
active = value;
Chunk.SetElementActive(this, value);
Moved();
// SetDebugColor(value, new Color(0.2f, 0.2f, 0.2f));
}
}
@@ -68,6 +70,7 @@ public class Element {
protected virtual void Tick() {
Vector2I randomDirection = RandomDirectionDown();
wasMovedThisTick = false;
if (Chunk.IsEmpty(Position + Vector2I.Down))
Chunk.Swap(this, Position + Vector2I.Down);
@@ -109,9 +112,15 @@ public class Element {
if (!Main.Instance.DebugVisualization) return;
this.color = color;
wasMovedThisTick = true;
}
public void Moved() {
lastMove = Engine.GetFramesDrawn();
wasMovedThisTick = true;
}
public bool WasMoved() {
return wasMovedThisTick;
}
}

View File

@@ -69,7 +69,7 @@ public class Level {
GD.Print("benchmark");
for (int x = 0; x < chunksPerX; x++) {
for (int y = 0; y < chunksPerY; y++) {
WritePixel<Dirt>(x * chunkResX/2, y * chunkResY/2, 100);
WritePixel<Dirt>((x * chunkResX) + chunkResX/2, (y * chunkResY) + chunkResY/2, 100);
}
}
}
@@ -148,12 +148,16 @@ public class Level {
}
public Image DrawLevel() {
// chunk
for (int cx = 0; cx < chunksPerX; cx++) {
for (int cy = 0; cy < chunksPerY; cy++) {
// pixel in chunk
for (int x = 0; x < chunkResX; x++) {
for (int y = 0; y < chunkResY; y++) {
// TODO: multithreading here! use Chunk.DrawLevel() and stitch images together
if (chunks[cx, cy].Elements[x, y].WasMoved())
image.SetPixel(cx*chunkResX + x, cy*chunkResY + y, chunks[cx, cy].Elements[x, y].Color);
}
}