refactoring
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@@ -17,7 +17,7 @@ public abstract class Liquid : Element {
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return true; // not necessarily end, subclasses could do some more things
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}
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protected override void Tick() {
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protected virtual void Tick() {
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Vector2I randomDirection = RandomDirectionDown();
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if (randomDirection.Y != 0)
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randomDirection *= Vector2I.Left * (int)(GD.Randi() % MAX_VERTICAL_SPREAD);
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