added diffuse speed and refactoring
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@@ -7,6 +7,7 @@ public class Dirt : Solid {
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public Dirt(int x, int y, ref Level level) : base(x, y, ref level) {
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Color = AddColorVariance(Colors.Brown);
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Density = 10;
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DiffuseSpeed = 50;
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}
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public override bool Update(int currentFrame) {
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