moved tick to process from physics process
fixed fall speed improved naming
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@@ -36,10 +36,10 @@ public partial class Main : Node2D {
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public override void _PhysicsProcess(double delta) {
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base._PhysicsProcess(delta);
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Level.Update();
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}
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public override void _Process(double delta) {
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Level.Update();
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mLevelDrawer.Texture?.Dispose();
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mLevelDrawer.Texture = ImageTexture.CreateFromImage(Level.DrawLevel());
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}
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