dirt shall only move downwards

This commit is contained in:
2025-05-01 23:01:42 +02:00
parent 6acccefa0a
commit e653f23a42
2 changed files with 4 additions and 6 deletions

View File

@@ -1,5 +1,3 @@
using System.Reflection;
using FOU.Scripts;
using Godot;
public partial class SettingsController : VBoxContainer

View File

@@ -82,11 +82,11 @@ public class Element{
if (Chunk.IsEmpty(Position + Vector2I.Down))
Chunk.Swap(this, Position + Vector2I.Down);
else if (Chunk.IsEmpty(Position + randomDirection))
Chunk.Swap(this, Position + randomDirection);
else if (Chunk.IsEmpty(Position + Vector2I.Down + randomDirection))
Chunk.Swap(this, Position + Vector2I.Down + randomDirection);
else if (Chunk.IsEmpty(Position + randomDirection * VERTICAL_OPPOSITE))
Chunk.Swap(this, Position + randomDirection * VERTICAL_OPPOSITE);
else if (Chunk.IsEmpty(Position + Vector2I.Down + randomDirection * VERTICAL_OPPOSITE))
Chunk.Swap(this, Position + Vector2I.Down + randomDirection * VERTICAL_OPPOSITE);
// density check
if (Chunk.Get(Position + Vector2I.Down)?.Density < Density)