fixed rain

This commit is contained in:
2025-04-27 15:31:20 +02:00
parent 2e4fc22263
commit d9bde10c3c
3 changed files with 13 additions and 5 deletions

View File

@@ -1,4 +1,5 @@
using System.Reflection;
using FOU.Scripts;
using Godot;
public partial class SettingsController : VBoxContainer
@@ -18,7 +19,7 @@ public partial class SettingsController : VBoxContainer
slSize.Value = main.BrushSize;
slRain.ValueChanged += OnRainValueChanged;
slRain.Value = main.RainAmount;
slRain.Value = main.rainAmount;
}
private void OnSizeValueChanged(double value) {

View File

@@ -8,7 +8,7 @@
[node name="Main" type="Node2D"]
script = ExtResource("1_k1i8e")
DebugMode = true
BrushSize = 2
BrushSize = 4
RainAmount = 1.0
[node name="CanvasLayer" type="CanvasLayer" parent="."]
@@ -85,6 +85,6 @@ custom_minimum_size = Vector2(150, 0)
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 1
max_value = 5.0
max_value = 10.0
step = 0.01
value = 1.0