fixed activate not set on copy
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@@ -13,8 +13,8 @@ public class Element{
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protected const int MAX_DIFFUSE_SPEED = 100;
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protected const int MAX_DIFFUSE_SPEED = 100;
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protected const int STEPS_UNTIL_INACTIVE = 500;
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protected const int STEPS_UNTIL_INACTIVE = 500;
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protected const float MAX_COLOR_VARIANCE = 0.1f;
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protected static readonly Vector2I VERTICAL_OPPOSITE = new Vector2I(-1, 1);
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protected static readonly Vector2I VERTICAL_OPPOSITE = new Vector2I(-1, 1);
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private const float MAX_COLOR_VARIANCE = 0.1f;
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private bool active = false;
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private bool active = false;
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private int lastUpdate = -1;
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private int lastUpdate = -1;
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@@ -32,7 +32,7 @@ public class Element{
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Position.X = x;
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Position.X = x;
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Position.Y = y;
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Position.Y = y;
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Chunk = chunk;
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Chunk = chunk;
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Active = true;
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Active = active;
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}
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}
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public bool Active {
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public bool Active {
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@@ -79,6 +79,9 @@ public class Element{
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protected virtual void Tick() {
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protected virtual void Tick() {
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Vector2I randomDirection = RandomDirectionDown();
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Vector2I randomDirection = RandomDirectionDown();
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// fall speed reduction:
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if (GD.Randi() % MAX_DIFFUSE_SPEED > DiffuseSpeed) return; // descend slower
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if (Chunk.IsEmpty(Position + Vector2I.Down))
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if (Chunk.IsEmpty(Position + Vector2I.Down))
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Chunk.Swap(this, Position + Vector2I.Down);
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Chunk.Swap(this, Position + Vector2I.Down);
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