adjusted debug mode

This commit is contained in:
2025-04-27 14:15:14 +02:00
parent 2cd6a757dc
commit abf948a310
4 changed files with 4 additions and 8 deletions

View File

@@ -3,7 +3,7 @@ using FOU.Scripts.Elements;
using Godot;
public partial class Main : Node2D {
[Export] public bool DebugVisualization = false;
[Export] public bool DebugMode = false;
[Export] public int BrushSize = 5;
[Export] public float TextureResolution = 0.5f;