adjusted debug mode
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@@ -3,7 +3,7 @@ using FOU.Scripts.Elements;
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using Godot;
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public partial class Main : Node2D {
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[Export] public bool DebugVisualization = false;
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[Export] public bool DebugMode = false;
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[Export] public int BrushSize = 5;
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[Export] public float TextureResolution = 0.5f;
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