adjusted debug mode
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@@ -3,13 +3,10 @@ using Godot;
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public partial class PerfDetails : Label
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{
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[Export]
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public bool ShowDetails = true;
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public override void _Process(double delta)
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{
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Text = "";
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if (!ShowDetails) return;
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if (!Main.Instance.DebugMode) return;
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int activeElements = 0;
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foreach (Chunk c in Main.Instance.Level.GetChunks())
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@@ -7,7 +7,6 @@
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[node name="Main" type="Node2D"]
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script = ExtResource("1_k1i8e")
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DebugVisualization = true
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BrushSize = 2
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RainAmount = 1.0
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