fixed elements not simulating
updated to godot 4.3
This commit is contained in:
@@ -61,7 +61,7 @@ public class Element {
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return $"{GetType()} {Position}[{Chunk.Index}]";
|
||||
return $"{GetType()} {Position}[{Chunk.Index}] {active}";
|
||||
}
|
||||
|
||||
protected virtual void Tick() {
|
||||
|
||||
Reference in New Issue
Block a user