code cleanup
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@@ -6,6 +6,7 @@ namespace FOU.Scripts;
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public class Chunk {
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public Element[,] Elements;
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public int Index = -1;
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public Chunk NeighborN = null;
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public Chunk NeighborE = null;
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public Chunk NeighborS = null;
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@@ -15,18 +16,16 @@ public class Chunk {
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private readonly int sizeX;
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private readonly int sizeY;
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private int frame;
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private Chunk _this;
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public Chunk(int x, int y) {
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_this = this;
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public Chunk(int x, int y, int index) {
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Index = index;
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sizeX = x;
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sizeY = y;
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Elements = new Element[x, y];
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for (int i = 0; i < sizeX; i++) {
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for (int j = 0; j < sizeY; j++) {
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Elements[i,j] = new Element(i, j, _this);
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Elements[i,j] = new Element(i, j, this);
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}
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}
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@@ -55,7 +54,7 @@ public class Chunk {
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for (int j = -halfsize; j <= halfsize; j++) {
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int X = Mathf.Clamp(x + i, 0, sizeX-1);
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int Y = Mathf.Clamp(y + j, 0, sizeY-1);
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object o = Activator.CreateInstance(type, X, Y, _this);
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object o = Activator.CreateInstance(type, X, Y, this);
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if (Elements[X,Y].GetType() != type)
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Elements[X,Y] = o as Element;
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@@ -77,19 +76,27 @@ public class Chunk {
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}
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public Element Get(Vector2I pos) {
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if (pos.Y < 0)
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if (NeighborN != null) return NeighborN.Get(pos.X, NeighborN.sizeY + pos.Y);
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Element e = null;
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if (pos.Y >= sizeY)
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if (NeighborS != null) return NeighborS.Get(pos.X, sizeY - pos.Y);
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if (pos.Y < 0) {
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if (NeighborN != null)
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e = NeighborN.Get(pos.X, NeighborN.sizeY + pos.Y);
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if (pos.X < 0)
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if (NeighborE != null) return NeighborE.Get(NeighborE.sizeX + pos.X, pos.Y);
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} else if (pos.Y >= sizeY) {
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if (NeighborS != null)
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e = NeighborS.Get(pos.X, sizeY - pos.Y);
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if (pos.X >= sizeX)
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if (NeighborW != null) return NeighborW.Get(sizeX - pos.X, pos.Y);
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} else if (pos.X < 0) {
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if (NeighborE != null)
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e = NeighborE.Get(NeighborE.sizeX + pos.X, pos.Y);
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return Get(pos.X, pos.Y);
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} else if (pos.X >= sizeX) {
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if (NeighborW != null)
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e = NeighborW.Get(sizeX - pos.X, pos.Y);
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} else e = Get(pos.X, pos.Y);
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return e;
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}
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private Element Get(int x, int y) {
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