imrpvoed water behavior
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@@ -29,10 +29,10 @@ public abstract class Liquid : Element {
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else if (Chunk.IsEmpty(Position + randomDirection * VERTICAL_OPPOSITE))
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Chunk.Swap(this, Position + randomDirection * VERTICAL_OPPOSITE);
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else if (Chunk.IsEmpty(Position + randomDirection))
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Chunk.Swap(this, Position + Vector2I.Right + randomDirection);
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else if (Chunk.IsEmpty(Position - randomDirection))
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Chunk.Swap(this, Position + Vector2I.Right + randomDirection * VERTICAL_OPPOSITE);
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else if (Chunk.IsEmpty(Position + 2 * randomDirection))
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Chunk.Swap(this, Position + 2 * randomDirection);
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else if (Chunk.IsEmpty(Position - 2 * randomDirection * VERTICAL_OPPOSITE))
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Chunk.Swap(this, Position - 2 * randomDirection * VERTICAL_OPPOSITE);
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}
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public override void ActivateNeighbors() {
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