fixed inactive elements when spawning with brush
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@@ -5,9 +5,9 @@ namespace FOU.Scripts.Elements;
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public abstract class Solid : Element {
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protected Solid(int x, int y, ref Chunk chunk) : base(x, y, chunk) { }
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public override bool Update(int currentFrame) {
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if (!base.Update(currentFrame)) return false;
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if (LastMove + STEPS_UNTIL_INACTIVE < currentFrame) Active = false;
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public override bool Update() {
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if (!base.Update()) return false;
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if (LastMove + STEPS_UNTIL_INACTIVE < Engine.GetFramesDrawn()) Active = false;
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Tick();
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