improved handling of colors
improved debug colors refactoring
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@@ -9,7 +9,7 @@ public abstract class Liquid : Element {
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public override bool Update() {
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if (!base.Update()) return false;
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if (LastMove + STEPS_UNTIL_INACTIVE < Engine.GetFramesDrawn()) Active = false;
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if (lastMove + STEPS_UNTIL_INACTIVE < Engine.GetFramesDrawn()) Active = false;
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Tick();
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