improved handling of colors

improved debug colors
refactoring
This commit is contained in:
2024-12-21 23:04:01 +01:00
parent 4e6b1d642c
commit 71db6513f2
7 changed files with 97 additions and 38 deletions

20
Scenes/PerfDetails.cs Normal file
View File

@@ -0,0 +1,20 @@
using FOU.Scripts;
using Godot;
public partial class PerfDetails : Label
{
[Export]
public bool ShowDetails = true;
public override void _Process(double delta)
{
Text = "";
if (!ShowDetails) return;
int activeElements = 0;
foreach (Chunk c in Main.Instance.Level.GetChunks())
activeElements += c.ActiveElementsCount();
Text += $"Active Elements: {activeElements}";
}
}