cleanup and godot update
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.1.2">
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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6
FOU.csproj.old
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6
FOU.csproj.old
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@@ -0,0 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/4.1.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@@ -6,7 +6,7 @@
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[node name="Main" type="Node2D"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_k1i8e")
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script = ExtResource("1_k1i8e")
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BrushSize = 1
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BrushSize = 0
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TextureResolution = 0.25
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TextureResolution = 0.25
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RainAmount = 5.0
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RainAmount = 5.0
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@@ -77,9 +77,6 @@ public class Chunk {
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}
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}
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public Element Get(Vector2I pos) {
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public Element Get(Vector2I pos) {
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if (pos.Y == 54)
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GD.Print("magic number");
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if (pos.Y < 0)
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if (pos.Y < 0)
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if (NeighborN != null) return NeighborN.Get(pos.X, NeighborN.sizeY + pos.Y);
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if (NeighborN != null) return NeighborN.Get(pos.X, NeighborN.sizeY + pos.Y);
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@@ -12,7 +12,7 @@ config_version=5
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config/name="FOU"
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config/name="FOU"
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run/main_scene="res://Scenes/main.tscn"
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run/main_scene="res://Scenes/main.tscn"
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config/features=PackedStringArray("4.1", "C#", "Forward Plus")
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config/features=PackedStringArray("4.2", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[dotnet]
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[dotnet]
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