cleanup and godot update

This commit is contained in:
2024-07-14 18:37:06 +02:00
parent 29185791d9
commit 69495d60ad
5 changed files with 9 additions and 6 deletions

View File

@@ -77,9 +77,6 @@ public class Chunk {
}
public Element Get(Vector2I pos) {
if (pos.Y == 54)
GD.Print("magic number");
if (pos.Y < 0)
if (NeighborN != null) return NeighborN.Get(pos.X, NeighborN.sizeY + pos.Y);