cleanup and godot update
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@@ -77,9 +77,6 @@ public class Chunk {
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}
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public Element Get(Vector2I pos) {
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if (pos.Y == 54)
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GD.Print("magic number");
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if (pos.Y < 0)
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if (NeighborN != null) return NeighborN.Get(pos.X, NeighborN.sizeY + pos.Y);
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