fixed unnecessary write to texture if no changes happened

This commit is contained in:
2025-04-27 13:49:35 +02:00
parent 572e02956c
commit 4ce265e722
2 changed files with 11 additions and 3 deletions

View File

@@ -18,6 +18,7 @@ public class Element {
protected int lastMove = 0;
private bool active = false;
private bool wasMovedThisTick = false;
private int lastUpdate = -1;
private Color originalColor;
@@ -42,6 +43,7 @@ public class Element {
active = value;
Chunk.SetElementActive(this, value);
Moved();
// SetDebugColor(value, new Color(0.2f, 0.2f, 0.2f));
}
}
@@ -68,6 +70,7 @@ public class Element {
protected virtual void Tick() {
Vector2I randomDirection = RandomDirectionDown();
wasMovedThisTick = false;
if (Chunk.IsEmpty(Position + Vector2I.Down))
Chunk.Swap(this, Position + Vector2I.Down);
@@ -109,9 +112,15 @@ public class Element {
if (!Main.Instance.DebugVisualization) return;
this.color = color;
wasMovedThisTick = true;
}
public void Moved() {
lastMove = Engine.GetFramesDrawn();
wasMovedThisTick = true;
}
public bool WasMoved() {
return wasMovedThisTick;
}
}

View File

@@ -157,9 +157,8 @@ public class Level {
for (int y = 0; y < chunkResY; y++) {
// TODO: multithreading here! use Chunk.DrawLevel() and stitch images together
Element e = chunks[cx, cy].Elements[x, y];
if (e.WasMoved())
image.SetPixel(cx*chunkResX + x, cy*chunkResY + y, e.Color);
if (chunks[cx, cy].Elements[x, y].WasMoved())
image.SetPixel(cx*chunkResX + x, cy*chunkResY + y, chunks[cx, cy].Elements[x, y].Color);
}
}
}