fixed element leak across chunks

This commit is contained in:
2025-04-30 23:23:20 +02:00
parent 0b97027e00
commit 4462573267
2 changed files with 4 additions and 1 deletions

View File

@@ -88,7 +88,7 @@ public class Element{
else if (Chunk.IsEmpty(Position + randomDirection * VERTICAL_OPPOSITE))
Chunk.Swap(this, Position + randomDirection * VERTICAL_OPPOSITE);
if (GD.Randi() % MAX_DIFFUSE_SPEED > DiffuseSpeed) return; // ascend slower
if (GD.Randi() % MAX_DIFFUSE_SPEED > DiffuseSpeed) return; // descend slower
if (Chunk.Get(Position + randomDirection)?.Density < Density)
Chunk.Swap(this, Position + Vector2I.Down);