improved overwrite
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@@ -70,14 +70,15 @@ public class Chunk {
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}
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// check if not empty and overwrite not allowed:
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if (!Elements[x,y].IsEmpty() && !Main.Instance.AllowOverwrite) {
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if (!Elements[x,y].IsEmpty() && !Main.Instance.AllowOverwrite)
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return;
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else if (!Elements[x,y].IsEmpty()) {
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Elements[x, y].Chunk.RemoveFromChunk(Elements[x, y]);
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}
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Type type = typeof(T);
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object o = Activator.CreateInstance(type, x, y, this);
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Elements[x, y].Chunk.RemoveFromChunk(Elements[x, y]);
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Elements[x, y] = o as Element;
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Elements[x, y].Active = true;
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}
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