WiP: deactivated array elements
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@@ -9,35 +9,27 @@ public partial class Main : Node2D {
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[Export] public int BrushSize = 5;
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[Export] public float TextureResolution = 0.5f;
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[Export] public int ChunksPerAxis = 2;
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[Export]
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public float RainAmount {
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get => rainAmount;
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set {
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rainAmount = value;
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mLevel.SetRainAmount(rainAmount);
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}
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}
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[Export] public float RainAmount = 0;
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public static Main Instance;
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public Level Level;
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private TextureRect mLevelDrawer;
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private Level mLevel;
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private bool enableRain;
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private float rainAmount;
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public override void _Ready() {
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mLevel = new Level(this, (int)(GetViewportRect().Size.X * TextureResolution),
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Level = new Level(this, (int)(GetViewportRect().Size.X * TextureResolution),
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(int)(GetViewportRect().Size.Y * TextureResolution));
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mLevel.SetRainAmount(rainAmount);
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Level.SetRainAmount(rainAmount);
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mLevelDrawer = GetNode<TextureRect>("CanvasLayer/LevelDrawer");
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Instance = this;
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}
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public override void _Process(double delta) {
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mLevel.Update();
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mLevelDrawer.Texture = ImageTexture.CreateFromImage(mLevel.DrawLevel());
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Level.Update();
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mLevelDrawer.Texture = ImageTexture.CreateFromImage(Level.DrawLevel());
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}
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public override void _UnhandledInput(InputEvent @event) {
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@@ -46,14 +38,14 @@ public partial class Main : Node2D {
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if (eventMouseButton.IsPressed()) {
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Vector2 mouse = GetViewport().GetMousePosition();
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float mappedX = mouse.X / (GetViewportRect().Size.X / mLevel.Resolution.X);
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float mappedY = mouse.Y / (GetViewportRect().Size.Y / mLevel.Resolution.Y);
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float mappedX = mouse.X / (GetViewportRect().Size.X / Level.Resolution.X);
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float mappedY = mouse.Y / (GetViewportRect().Size.Y / Level.Resolution.Y);
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mLevel.WritePixel<Dirt>((int)mappedX, (int)mappedY, BrushSize);
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Level.WritePixel<Dirt>((int)mappedX, (int)mappedY, BrushSize);
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}
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} else if (@event is InputEventKey keyEvent && keyEvent.Pressed) {
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if (keyEvent.Keycode == Key.F9)
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mLevel.StartBenchmark();
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Level.StartBenchmark();
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}
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else base._UnhandledInput(@event);
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}
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