WiP: deactivated array elements

This commit is contained in:
2024-11-03 14:56:07 +01:00
parent d1dac0b855
commit 383e1343ef
6 changed files with 52 additions and 31 deletions

View File

@@ -1,11 +1,13 @@
[gd_scene load_steps=4 format=3 uid="uid://cf34vk5r055dx"]
[gd_scene load_steps=5 format=3 uid="uid://cf34vk5r055dx"]
[ext_resource type="Script" path="res://Scripts/Main.cs" id="1_k1i8e"]
[ext_resource type="Script" path="res://Scenes/FPSLabel.cs" id="2_8cb7y"]
[ext_resource type="Script" path="res://Scenes/SettingsController.cs" id="3_a4w6m"]
[ext_resource type="Script" path="res://Scenes/PerfDetails.cs" id="3_u2p48"]
[node name="Main" type="Node2D"]
script = ExtResource("1_k1i8e")
DebugVisualization = true
BrushSize = 2
[node name="CanvasLayer" type="CanvasLayer" parent="."]
@@ -32,6 +34,15 @@ text = "FPS: 0
"
script = ExtResource("2_8cb7y")
[node name="PerfDetails" type="Label" parent="CanvasLayer/TopUI"]
layout_mode = 0
offset_top = 30.0
offset_right = 76.0
offset_bottom = 67.0
theme_override_font_sizes/font_size = 10
text = "Active Elements: 0"
script = ExtResource("3_u2p48")
[node name="Settings" type="VBoxContainer" parent="CanvasLayer/TopUI"]
layout_mode = 1
anchors_preset = 1