added chunks

This commit is contained in:
2024-07-14 17:22:37 +02:00
parent 5d07477de5
commit 31edd511e0
8 changed files with 213 additions and 124 deletions

View File

@@ -5,7 +5,7 @@ namespace FOU.Scripts.Elements;
public abstract class Liquid : Element {
public const int MAX_VERTICAL_SPREAD = 3;
protected Liquid(int x, int y, ref Level level) : base(x, y, level) { }
protected Liquid(int x, int y, ref Chunk chunk) : base(x, y, chunk) { }
public override bool Update(int currentFrame) {
if (!base.Update(currentFrame)) return false;
@@ -21,13 +21,13 @@ public abstract class Liquid : Element {
if (randomDirection.Y != 0)
randomDirection *= Vector2I.Left * (int)(GD.Randi() % MAX_VERTICAL_SPREAD);
if (Level.IsEmpty(Position + Vector2I.Down))
Level.Swap(this, Position + Vector2I.Down);
if (Chunk.IsEmpty(Position + Vector2I.Down))
Chunk.Swap(this, Position + Vector2I.Down);
else if (Level.IsEmpty(Position + randomDirection))
Level.Swap(this, Position + Vector2I.Right * randomDirection);
else if (Chunk.IsEmpty(Position + randomDirection))
Chunk.Swap(this, Position + Vector2I.Right * randomDirection);
else if (Level.IsEmpty(Position + randomDirection))
Level.Swap(this, Position + Vector2I.Right * randomDirection * VERTICAL_OPPOSITE);
else if (Chunk.IsEmpty(Position + randomDirection))
Chunk.Swap(this, Position + Vector2I.Right * randomDirection * VERTICAL_OPPOSITE);
}
}