enabled overwrite of existing pixels
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@@ -4,6 +4,7 @@ using Godot;
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public partial class Main : Node2D {
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[Export] public bool DebugMode = false;
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[Export] public bool AllowOverwrite = true;
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[Export] public int BrushSize = 5;
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[Export] public float TextureResolution = 0.5f;
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